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Degree Regulations & Programmes of Study 2010/2011
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DRPS : Course Catalogue : Moray House School of Education : Education

Postgraduate Course: Introduction to digital game-based learning (EDUA11153)

Course Outline
School Moray House School of Education College College of Humanities and Social Science
Course type Standard Availability Available to all students
Credit level (Normal year taken) SCQF Level 11 (Postgraduate) Credits 20
Home subject area Education Other subject area None
Course website None
Course description This course will introduce participants to the application of computer-based games, narrative and role play in educational settings. As this is a developing field, with more potential than current manifestation, an inclusive definition of game-based learning will be used. The course will consider actual and potential application of existing commercial games in educational settings, games that have been specifically created with educational objectives in mind, and a wider array of practices in experiential learning that can broadly be described as game-informed. In parallel with this practical emphasis the course will provide a theoretical context for the relationships between games, play and learning.
Entry Requirements
Pre-requisites Students MUST have passed: An introduction to digital environments for learning (EDUA11110)
Co-requisites
Prohibited Combinations Other requirements None
Additional Costs Students will be required to have regular access to a networked computer, and will be responsible for providing their own computing equipment and consumables. Broadband is recommended.
Information for Visiting Students
Pre-requisites None
Prospectus website http://www.ed.ac.uk/studying/visiting-exchange/courses
Course Delivery Information
Delivery period: 2010/11 Semester 2, Available to all students (SV1) WebCT enabled:  No Quota:  None
Location Activity Description Weeks Monday Tuesday Wednesday Thursday Friday
No Classes have been defined for this Course
First Class First class information not currently available
Additional information The course is delivered flexibly and online.
Summary of Intended Learning Outcomes
On completion of the course, participants will:

understand the features, terminology, history and taxonomy of computer-based games

be able critically to evaluate a range of games and game environments through direct experience and immersion

be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings

be able to describe original approaches to using the potential of game-based learning in their own practice.
Assessment Information
Assessment of the course will be based on three elements:

1) Weblog. In the context of the exploratory nature of the course, participants will keep a reflective diary of their readings, game experiences and Web researches, as a weblog to be shared with their tutor. (50%)

2) Report. Participants will either:
a) write a review of an educationally directed game activity, or
b) write a description of how a commercial, recreationally directed game might be used to promote learning in a formal, informal or non-formal educational setting, or
c) write a review of a Website on the topic of educational games or gaming.

This written report will be a maximum of 1000 words. (20%)

3) Game design. Participants will create a simple scenario for a game (with or without dependency on digital technologies) directed towards the promotion of some specified learning outcome. The description of this game scenario will be a maximum of 2000 words. (30%)
Please see Visiting Student Prospectus website for Visiting Student Assessment information
Special Arrangements
Not entered
Contacts
Course organiser Miss Fiona Littleton
Tel: (0131 6)51 3285
Email: fiona.littleton@ed.ac.uk
Course secretary Miss Diane Prayle
Tel: (0131 6)51 6305
Email: Diane.Prayle@ed.ac.uk
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copyright 2010 The University of Edinburgh - 1 September 2010 5:53 am