Undergraduate Course: Computer Graphics (Level 10) (INFR10010)
|School||School of Informatics
||College||College of Science and Engineering
||Availability||Available to all students
|Credit level (Normal year taken)||SCQF Level 10 (Year 4 Undergraduate)
|Home subject area||Informatics
||Other subject area||None
||Taught in Gaelic?||No
|Course description||The course is in two sections. The first part of the course presents the fundamental concepts and techniques for the generation of simple line and surface drawing through to the general viewing transformations and projections.
The second part deals with rendering of realistic, synthetic images and animation of 3D objects and scenes.
The focus of the course is on algorithms, understanding the mathematical basis and how you implement rather than simply use in applications.
Entry Requirements (not applicable to Visiting Students)
|Prohibited Combinations|| Students MUST NOT also be taking
Computer Graphics (Level 11) (INFR11021)
||Other requirements|| Successful completion of Year 3 of an Informatics Single or Combined Honours Degree, or equivalent by permission of the School.
|Additional Costs|| None
Information for Visiting Students
|Displayed in Visiting Students Prospectus?||Yes
Course Delivery Information
|Not being delivered|
Summary of Intended Learning Outcomes
|1 - Analyse and synthesise algorithms for the display of antialiased lines in Euclidean space
2 - Analyse and synthesise algorithms for the display of space curves and surfaces of arbitrary smoothness
3 - Model any arbitrary shape of 3D object and to perform combinations of affine transformations on these objects in 3D space
4 - Construct views from arbitrary viewpoints in space and project to an image plane.
5 - Order objects from the viewpoint in order to perform visible surface computations.
6 - Use surface properties of objects and scene illuminations to produce realistic images modelling the interaction of light and objects within a scene.
7 - Calculate the shadows based on the relationship of the lights and objects.
8 - Simulate the movement of photons to compose realistic images.
|Written Examination 70|
Assessed Assignments 30
Oral Presentations 0
The course is assessed by a written examination and two generally unrelated practical exercises each worth 15%.
If delivered in semester 1, this course will have an option for semester 1 only visiting undergraduate students, providing assessment prior to the end of the calendar year.
||*Graphics primitives*: raster display of lines, curves and polygons; spline curves and surfaces; 3D object representations.
*Viewing transformations*: affine transformations; geometric projections; clipping; visible surface algorithms.
*Rendering*: modelling the interaction of light with surfaces; colour; raytracing, radiosity, photon-mapping, image-based methods; real-time global illumination for computer animations.
Relevant QAA Computing Curriculum Sections: Artificial Intelligence, Computer Based Systems, Data Structures and Algorithms, Developing Technologies, Graphics and Sound, Human-Computer Interaction (HCI)
||* Watt, 3D Computer Graphics, 2nd ed., Addison-Wesley 1993.
* S.G. Hoggar, Mathematics for Computer Graphics, Cambridge University Press 1992 (reprinted with corrections 1994).
* Rogers and Adams, Mathematical Elements for Computer Graphics, 2nd ed., McGraw-Hill 1990.
Timetabled Laboratories 0
Non-timetabled assessed assignments 30
Private Study/Other 50
|Course organiser||Dr Mary Cryan
Tel: (0131 6)50 5153
|Course secretary||Miss Kate Farrow
Tel: (0131 6)50 2706