Postgraduate Course: Introduction to digital game-based learning (EDUA11153)
|School||Moray House School of Education
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||This course will introduce participants to the application of computer-based games, narrative and role play in educational settings. As this is a developing field, with more potential than current manifestation, an inclusive definition of game-based learning will be used. The course will consider actual and potential application of existing commercial games in educational settings, games that have been specifically created with educational objectives in mind, and a wider array of practices in experiential learning that can broadly be described as game-informed. In parallel with this practical emphasis the course will provide a theoretical context for the relationships between games, play and learning.
Students from outwith the Digital Education programme wishing to enrol for this course or take it on a 'class only' basis must liaise directly with the course secretary before enrolling.
Entry Requirements (not applicable to Visiting Students)
|| Students MUST have passed:
An introduction to digital environments for learning (EDUA11110)
||Other requirements|| None
|Additional Costs|| Students will be required to have regular access to a networked computer, and will be responsible for providing their own computing equipment and consumables. Broadband is recommended.
Information for Visiting Students
Course Delivery Information
|Academic year 2014/15, Available to all students (SV1)
|Course Start Date
|Learning and Teaching activities (Further Info)
Seminar/Tutorial Hours 10,
Online Activities 24,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||Assessment of the course will be based on three elements:
1) Weblog. In the context of the exploratory nature of the course, participants will keep a reflective diary of their readings, game experiences and Web researches, as a weblog to be shared with their tutor. (50%)
2) Report. Participants will either:
a) write a review of an educationally directed game activity, or
b) write a description of how a commercial, recreationally directed game might be used to promote learning in a formal, informal or non-formal educational setting, or
c) write a review of a Website on the topic of educational games or gaming.
This written report will be a maximum of 1000 words. (20%)
3) Game design. Participants will create a simple scenario for a game (with or without dependency on digital technologies) directed towards the promotion of some specified learning outcome. The description of this game scenario will be a maximum of 2000 words. (30%)
|No Exam Information
| On completion of the course, participants will:
understand the features, terminology, history and taxonomy of computer-based games
be able critically to evaluate a range of games and game environments through direct experience and immersion
be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings
be able to describe original approaches to using the potential of game-based learning in their own practice.
|Graduate Attributes and Skills
|Additional Class Delivery Information
||The course is delivered flexibly and online.
|Course organiser||Dr Hamish Macleod
Tel: (0131 6)51 6665
|Course secretary||Ms Angela Hunter
Tel: (0131 6)51 1196
© Copyright 2014 The University of Edinburgh - 12 January 2015 3:51 am