Undergraduate Course: Informatics 1 - Object-Oriented Programming (INFR08014)
|School||School of Informatics
||College||College of Science and Engineering
|Credit level (Normal year taken)||SCQF Level 8 (Year 1 Undergraduate)
||Availability||Available to all students
|Summary||This course presents a conceptual and practical introduction to object oriented programming, exemplified by Java. As well as providing a grounding in the use of Java, the course will cover general principles of programming in imperative and object oriented frameworks. After completing the course successfully, students will be able to develop programs that support experimentation, simulation and exploration in other parts of the Informatics curriculum (e.g. the capacity to implement, test and observe a particular algorithm).
An introduction to the concepts of programming using a object oriented programming language.
Relevant QAA Computing Curriculum Sections: to be confirmed
Information for Visiting Students
Course Delivery Information
|Academic year 2014/15, Available to all students (SV1)
|Learning and Teaching activities (Further Info)
Lecture Hours 9,
Seminar/Tutorial Hours 9,
Supervised Practical/Workshop/Studio Hours 16,
Formative Assessment Hours 3,
Summative Assessment Hours 3,
Programme Level Learning and Teaching Hours 2,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||The summative assessment will be by an open-book practical programming examination.
Formative assessment will be used to provide feedback and guidance to students and will take the form of weekly guided programming exercises designed to progressively cover the curriculum and to offer a range of difficulty levels. Students will also be encouraged to develop larger programs of interest to them, in order to challenge themselves to extend their programming skills beyond the basics and to begin to learn to design software.
||Hours & Minutes
|Main Exam Diet S2 (April/May)||3:00|
|Resit Exam Diet (August)||3:00|
| 1 - Name, explain and apply the core concepts and constructs used in imperative and object-oriented programming.
2 - Given a detailed design, develop a working program that implements the design.
3 - Develop small programs, or components of larger ones, or modify existing ones, to solve clearly defined programming problems.
4 - Given a clearly described component, develop a test set and test code for a component. Use code review and debugging tools to identify the location of a fault in an erroneous program.
5 - Run and analyse a given program; describe how well it works compared to its specification, or identify ways in which it fails.
6 - Apply basic tools to aid in developing programs (e.g. IDE, version control).
|Addison-Wesley The Java Tutorial: A Short Course on the Basics, 5th Edition, Sharon Zakhour et al. (2013)|
Introduction to Programming in Java, Robert Sedgewick & Kevin Wayne (2008),
|Course organiser||Dr Perdita Stevens
Tel: (0131 6)50 5195
|Course secretary||Mr Gregor Hall
Tel: (0131 6)50 5194
© Copyright 2014 The University of Edinburgh - 12 January 2015 4:10 am