Postgraduate Course: Design For Informatics (DESI11027)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Not available to visiting students
|Summary||This course offered in Semester 1, s aimed at students enrolled in Design Informatics (MA/MFA) programme, but students from Design Informatics (MSc) are encouraged to participate as well. The course provides students with an introduction to contemporary design methods involving data collection, analysis and synthesis in a social context. It involves students working in teams to construct and develop design proposals using methods of data collection involving existing datasets, data collected by machines, and data collected from people through social engagement in partnership with Edinburgh Living Lab.
The course is predicated on Simon's (1969) definition of design as ┐...courses of action aimed at changing existing situations into preferred ones ...┐ Through a combination of lectures and workshops, students will explore a range of design methods including ethnographic observation and participatory methods, identifying and understanding personas, roles and relationships of various project stakeholders,i user mapping, physical prototyping, design probes and the use of appropriate design assessment criteria. The course continues by looking at contemporary design processes including the ┐double diamond┐ , a design process method involving four steps: Discover, Define, Develop and Deliver. External speakers, from a range of backgrounds and disciplines will offer lectures and seminars on their methods, processes and challenges in working with data in context. Particular focus will be paid to the field of interaction design and the advent of digital media upon the design process. The course demands students synthesise a team based design project with an understanding of an iterative method / process, supported by evidence of research.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
Course Delivery Information
|Academic year 2016/17, Not available to visiting students (SS1)
|Learning and Teaching activities (Further Info)
Lecture Hours 12,
Seminar/Tutorial Hours 24,
Supervised Practical/Workshop/Studio Hours 10,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||This module will be assessed under the University of Edinburgh's common marking scheme 4 (CMS4) for postgraduate.
The course is assessed across three components:
Group presentation of Fast Hack-a-thon: initial findings and insights including preliminary design proposition ┐ Week 3; 25%
Group presentation of Slow Hack-a-thon: full development and revisions of initial Fast Hack findings, including final design proposition and three datasets ┐ Week 11; 25%
Individual paper (3000 words) analysing your team project from your particular perspective (methods, tools, developments etc) formatted in ACM CHI extended abstract paper template ┐ Week 11; 50%
||You can expect group formative feedback, in verbal form, regarding your team's initial Fast Hack-a-thon presentation to be continuously provided throughout the duration of the course. through interactions with tutors, demonstrators and guest speakers, as we develop your proposals through the Slow Hack-a-thon framework.
You can expect individual formative feedback comments, in written format, following a draft submission of individual ACM CHI paper submitted in Week 5.
Deadlines for summative feedback and assessment are detailed in the Statement of Assessment, outlined in your course handbook, in accordance with the University's provision for summative feedback under the Taught Assessment Regulations.
|No Exam Information
On completion of this course, the student will be able to:
- Theory: demonstrate a critical awareness of theory which informs design practice through an exploration of contemporary methods of design and development involving various forms of data, from initial concepts and ideas through to a formal design proposal.
- Practice: demonstrate an ability to develop a client directed design proposal, developed through appropriate design interventions, using appropriate forms of data, translated into relevant and insightful, visually oriented information, following an iterative process across which method and process are clearly articulated
- Research: study and apply appropriate methods and design processes gathered from documented research to support a personal inquiry and production through a collaborative team directed project in a living lab environment.
|Best, K. (2006) Design Management: Managing Design Strategy, Process and Implementation. AVA Publishing, 2006.|
Design Council Publications: http://www.designcouncil.org.uk/publications/
Giaccardi, E. (2012) Heritage and Social Media: Understanding heritage in a participatory culture, Routledge.
Goodwin, K. (2009) Designing for the Digital Age: How to Create Human-Centered Products and Services. Wiley.
Moggridge, B. (2006) Designing Interactions. MIT Press.
Nielsen, J. (2010) Iterative User Interface Design. useit.com. Paper originally published in IEEE Computer, November 1993. Retrieved July 18, 2010.
Shedroff , N. (2001) Experience Design, Waite Group Press.
Snyder, C. (2003) Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces (Interactive Technologies), Morgan Kaufman.
Ylirisku, S. (2007) Designing with Video: Focusing the user-centred design process. Springer.
|Graduate Attributes and Skills
|Keywords||Design,Informatics,Design Methods,Design Processes
|Course organiser||Mr Arno Verhoeven
Tel: (0131 6)51 5808
|Course secretary||Mr Ryan Farrell
Tel: (0131 6)51 7400
© Copyright 2016 The University of Edinburgh - 3 February 2017 3:46 am