Undergraduate Course: Product Design: Transactions (DESI10055)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 10 (Year 3 Undergraduate)
||Availability||Available to all students
|Summary||This course explores the role of artefacts within social, technical and material settings.
A series of lectures will reflect on how objects change as they become entangled in the jurisdictions, hegemonies and the narratives of particular social/economic and environmental settings. Through an introduction to cultural geography and the production of spaces, the series of lectures, seminars and design studies will explore alternatives to the rhetoric of Modern strategies for design and focus on the role that artefacts play within tactical decision-making. Literature from design geographies, material cultures and Science and Technology Studies will complements the study of objects in mediums such as art, cinema and gaming. Students will be encouraged to understand the normalisation of objects by investigating transgressive and illicit practices that disrupt moral, social and economic values. Following a design brief that asks students to design toward the illicit, students will pursue a personal project in response to the disruptions that their initial study revealed.
This course will:
1. Introduce students to the role that objects play in complex social, environmental, technical and economic settings.
2. Develop student skills in studying settings in which objects play a role, through a combination of passive and active design interventions.
3. Through practical projects engage students in the development of designed artefacts or systems that are inspired by the abnormal human practices.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
|Additional Costs|| Research and material costs according to student designs.
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Academic year 2017/18, Available to all students (SV1)
|Course Start Date
|Learning and Teaching activities (Further Info)
Lecture Hours 12,
Seminar/Tutorial Hours 30,
Formative Assessment Hours 3,
Summative Assessment Hours 3,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||Students are expected to produce a response informed through an iterative making and researching process that is supported by a combination of talks, reflective discussions and practical workshops.
The semester long combination of review, reflect and make will result in two outputs including:
1. Develop an intervention for a 'real world' setting that will elicit findings about transgressive or disruptive practices 50%.
2. Based upon the findings of part 1, develop and manufacture a disruptive product or service that demonstrates an understanding of the social, economic and material opportunities within a particular setting 50%.
Relationship between Assessment and Learning Outcomes:
Learning outcomes will be assessed through a combination of presentation of the outputs over the semester, followed by final submission in week 12. Students will be expected to give an overview of the research and studio practice that led to these outputs.
Learning Outcomes will receive the same assessment weighting (33.33%)
||Formative feedback will be provided during weekly tutorials, and mid way assessment of the 3rd output.
Summative feedback will be provided following the presentation of the 3rd output in the form of verbal commentary immediately following the presentation, and written feedback following assessment.
|No Exam Information
On completion of this course, the student will be able to:
- Demonstrate an understanding of the role that objects play in complex social, environmental, technical and economic settings.
- Demonstrate skills in studying settings in which objects play a role, through a combination of passive and active design interventions.
- Demonstrate skills in the development of designed artefacts or systems that are inspired by the transgressive social practices.
|Anderson, C. (2014) Makers: The New Industrial Revolution, Crown Business.|
Adamson, G. (2007) Thinking Through Craft, Berg Publishers
Adamson, G. (2009) The Craft Reader, Berg Publishers
Crawford, M. (2010) The Case for Working with Your Hands: Or Why Office Work is Bad for Us and Fixing Things Feels Good, Penguin
Doctorow, C. (2010) Makers. Tor Books.
Hatch, M. (2013) The Maker Movement Manifesto: Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers. McGraw-Hill Education.
Lang, D. (2013) Zero to Maker: Learn (Just Enough) to Make (Just About) Anything, Maker Media.
|Graduate Attributes and Skills
||Research and Enquiry, Personal and Intellectual Autonomy, Technical/practical skills, Communication
|Course organiser||Prof Chris Speed
Tel: (0131 6)51 5747
|Course secretary||Ms Jane Thomson
Tel: (0131 6)51 5713