Undergraduate Course: Product Design: Connected Things (DESI10057)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 10 (Year 3 Undergraduate)
||Availability||Not available to visiting students
|Summary||This course offers an introduction to the design of products alongside the streaming of live qualitative and quantitative data from social and technical settings.
Through a series of lectures, design studies and workshops, students will be introduced to the importance of new design methods in the use of live data from social and technical settings. The courses provides an understanding of how designers are increasingly required to take into account the real-time flows of data through systems, especially around the Internet of Things and the need to make this data manifest, in order to reduce its obfuscation and improve trust. Through an introduction to hardware and software platforms that are able to gather data both off-line and on-line, students will be supported in the designing of technology probes that stream data from social settings. Technology probes are a means of gathering qualitative and quantitative data that combine the social science goal of collecting information about the use and the users of the technology in a real- world setting, the engineering goal of field-testing the technology, and the design goal of inspiring users and designers to think of new kinds of technology to support their needs. A combination of a series of lectures that reflect upon design research, and workshops that provide technical and creative support for students to develop their own technology probes for deployment in settings informed through their own interests. The course will also reinforce the ethical issues involved in working with people.
This course will:
1. Introduce students to design methods used to gather qualitative and quantitative data from social settings.
2. Introduce students to research that establishes technology probes as a design resource and method.
3. Develop student skills in the use of software and hardware for capturing, streaming and reacting to data.
4. Develop student skills in the analysis of data from the capture methods toward the definition of design briefs.
5. Introduce students to designing user-centred methods in an ethical manner.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
|Additional Costs|| A base cost of approximately £20 is required for standard electronic components. Additional research and material costs according to student designs.
Course Delivery Information
|Academic year 2017/18, Not available to visiting students (SS1)
|Course Start Date
|Learning and Teaching activities (Further Info)
Lecture Hours 12,
Seminar/Tutorial Hours 12,
Supervised Practical/Workshop/Studio Hours 18,
Formative Assessment Hours 3,
Summative Assessment Hours 3,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||Students are expected to develop skills in the use of software and hardware technologies to elicit data from specific social settings in real-time.
The semester long combination of review, reflect and make will result in two distinct outputs:
1. The development of technical devices that capture, stream and react to data. 40%
2. The design and development of an interactive technology probe for a specific social setting and the analysis of the data captured. 60%
Relationship between Assessment and Learning Outcomes:
Learning outcomes will be assessed through presentations at midway point and a final presentation / submission in week 12. Students will be expected to give an overview of the research and studio practice that led to these outputs.
Learning Outcomes will receive the same assessment weighting (33.33%), with 40% of each LO being determined by the first assignment, and 60% by the second assignment.
||Formative feedback will be provided during weekly tutorials, and mid way assessment of the 1st output.
Summative feedback will be provided following the presentation of the 2nd output in the form of verbal commentary immediately following the presentation, and written feedback following assessment.
|No Exam Information
On completion of this course, the student will be able to:
- Demonstrate skills in the development of technical devices that capture and respond to quantitative data in real-time.
- Design artifacts that are informed by a study of a social setting, and that are engaging for the user/s so as to promote the use and subsequent stream of data.
- Demonstrate the analysis of empirical data through a combination of qualitative and quantitative methods.
|Hilary Hutchinson, Wendy Mackay, et. al. 2003. Technology probes: inspiring design for and with families. CHI '03. ACM, New York, NY, USA, 17-24. DOI=http://dx.doi.org/10.1145/642611.642616|
Wallace, J., et al. 2013. A design-led enquiring into personhood in dementia. Proc. CHI ¿13, ACM, 2617-2626.
Fitton et al (2004) Probing technology with technology probes, In Equator Workshop on Record and Replay Technologies.
Dawes B Analog In, Digital Out, (New Riders, 2006, ISBN: 978-0321429162)
Maeda J Creative Code: Aesthetics and Computation, (Thames & Hudson, 2004, ISBN: 978-0500285176)
Platt C Make: Electronics, (Maker Media Inc, 2009, ISBN: 978-0596153748)
Reas, C. & Fry, B. (2010) Getting Started with Processing: A Hands-on Introduction to Making Interactive Graphics, Maker Media. ISBN-13: 978-1449379803
Everyware: The dawning age of ubiquitous computing (New Riders, 2006, ISBN: 978-0321384010)
|Graduate Attributes and Skills
||Research and Enquiry, Technical/practical skills, Communication
|Keywords||Empirical data,Internet of Things,Ethnography,Technology Probes,Design Methods
|Course organiser||Dr David Murray-Rust
|Course secretary||Ms Jane Thomson
Tel: (0131 6)51 5713