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DRPS : Course Catalogue : Moray House School of Education : Education

Postgraduate Course: Introduction to digital game-based learning (EDUA11153)

Course Outline
SchoolMoray House School of Education CollegeCollege of Humanities and Social Science
Credit level (Normal year taken)SCQF Level 11 (Postgraduate) AvailabilityAvailable to all students
SCQF Credits20 ECTS Credits10
SummaryThis course will introduce participants to the application of computer-based games, narrative and role play in educational settings. As this is a developing field, with more potential than current manifestation, an inclusive definition of game-based learning will be used. The course will consider actual and potential application of existing commercial games in educational settings, games that have been specifically created with educational objectives in mind, and a wider array of practices in experiential learning that can broadly be described as game-informed. In parallel with this practical emphasis the course will provide a theoretical context for the relationships between games, play and learning.

Students from outwith the Digital Education programme wishing to enrol for this course or take it on a 'class only' basis must liaise directly with the course secretary before enrolling.
Course description Not entered
Entry Requirements (not applicable to Visiting Students)
Pre-requisites Students MUST have passed: An introduction to digital environments for learning (EDUA11110)
Prohibited Combinations Other requirements None
Additional Costs Students will be required to have regular access to a networked computer, and will be responsible for providing their own computing equipment and consumables. Broadband is recommended.
Information for Visiting Students
High Demand Course? Yes
Course Delivery Information
Academic year 2017/18, Available to all students (SV1) Quota:  None
Course Start Semester 2
Course Start Date 15/01/2018
Timetable Timetable
Learning and Teaching activities (Further Info) Total Hours: 200 ( Seminar/Tutorial Hours 10, Online Activities 24, Programme Level Learning and Teaching Hours 4, Directed Learning and Independent Learning Hours 162 )
Assessment (Further Info) Written Exam 0 %, Coursework 100 %, Practical Exam 0 %
Additional Information (Assessment) Assessment of the course will be based on three elements:

1) Weblog. In the context of the exploratory nature of the course, participants will keep a reflective diary of their readings, game experiences and Web researches, as a weblog to be shared with their tutor. (50%)

2) Report. Participants will either:
a) write a review of an educationally directed game activity, or
b) write a description of how a commercial, recreationally directed game might be used to promote learning in a formal, informal or non-formal educational setting, or
c) write a review of a Website on the topic of educational games or gaming.

This written report will be a maximum of 1000 words. (20%)

3) Game design. Participants will create a simple scenario for a game (with or without dependency on digital technologies) directed towards the promotion of some specified learning outcome. The description of this game scenario will be a maximum of 2000 words. (30%)
Feedback Not entered
No Exam Information
Learning Outcomes
On completion of the course, participants will:

understand the features, terminology, history and taxonomy of computer-based games

be able critically to evaluate a range of games and game environments through direct experience and immersion

be able to evaluate and critically assess the relation between play, games and learning in formal and informal settings

be able to describe original approaches to using the potential of game-based learning in their own practice.
Reading List
Additional Information
Graduate Attributes and Skills Not entered
Additional Class Delivery Information The course is delivered flexibly and online.
Course organiserMs Clara O'Shea
Tel: (0131 6)51 6116
Course secretaryMs Angela Hunter
Tel: (0131 6)51 1196
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