Postgraduate Course: Interactive Sound Environments (ARCH11010)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||This course looks in detail at non-linear design scenarios, particularly those that pertain to computer games. However, the course introduces notions of non-linear and open-ended structures by exploring contemporary listening habits, examples of interactive environments and recent changes brought about by listening on headphones, ubiquitous and portable devices and digital distribution.
Over this course you will progress from developing assets for use in an interactive environment to collaboratively developing a working game scenario using professional tools.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| Familiarity with sound recording, editing and mixing software
Experience using professional sound recording hardware
Students with skills and experience of 3D modelling and animation and/or proficiency in scripting code may be considered for optional enrolment on this course, but should discuss their suitability with course organisers before registering
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Academic year 2018/19, Available to all students (SV1)
|Learning and Teaching activities (Further Info)
Lecture Hours 24,
Seminar/Tutorial Hours 12,
Supervised Practical/Workshop/Studio Hours 3,
Online Activities 12,
Feedback/Feedforward Hours 1,
Other Study Hours 24,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
Library of assets suitable for use in an interactive setting that responds creatively to a given brief (40%)
Computer game sound design constructed in non-linear scripting languages such as FMOD or other computer-games audio environment (60%)
||Formal feedback will be provided as part of the assessment of both submissions. The feedback for the first submission will be provided in good time to be of use for continuing work. Further formative feedback will be available through crit and studio sessions, and through preview and presentation sessions of work-in-progress.
|No Exam Information
On completion of this course, the student will be able to:
- Acquire skills in programming and designing interactive sound environments.
- Understand technologies used in complex computer games environments.
- Translate adventurous design ideas into a plausible presentation.
- Critically understand aesthetic and technical issues around interactivity
| 1. Rob Bridgett, From the Shadows of Film Sound, Cinematic Production & Creative Process in Video Game Audio, Collected Publications 2000-2010 (http://www.arkhivesound.com/: blurb.com, 2010), http://www.blurb.com/bookstore/detail/1658613.|
2. Karen Collins, Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (Cambridge, Mass: MIT Press, 2008).
3. From Pac-Man to Pop Music: Interactive Audio in Games and New Media, Ashgate popular and folk music series (Aldershot: Ashgate, 2008).
4. Jens Blauert, Spatial Hearing: The Psychophysics of Human Sound Localization, Rev. ed. (Cambridge, Mass: MIT Press, 1997).
|Graduate Attributes and Skills
||Non-linear sound design, interaction design.
|Additional Class Delivery Information
||Tuesday afternoon 2pm-4pm (occasional tutorials, 11am Wednesday mornings, to be advised).
Most lectures and tutorials will take place in the Graduate School Sound Lab, School of Arts Culture and Environment, Alison House, 12 Nicolson Square, Edinburgh, EH8 9DF.
Students advance through a series of lectures, demonstrations, practical project work, exercises and critique in a group context. Full attendance and punctual arrival is expected of all students whether auditing the course or taking it for credit.
|Keywords||Computer Games Sound Design,Non-linear sonic structures,audio programming,interactive sound desig
|Course organiser||Dr Julian Rawlinson
Tel: (0131 6)51 4336
|Course secretary||Miss Remi Jankeviciute
Tel: (0131 6)51 5773