Postgraduate Course: Game Design Studio (ARCH11254)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||This course looks in detail at non-linear design scenarios,particularly those that pertain to computer games. The course addresses examples of interactive environments and approaches to open-ended structures brought about by ubiquitous and portable devices and digital distribution across a variety of media.
Participation in this course is intended to lead to a deep understanding of the issues encountered in detailed non-linear interactions,from sonic,visual,narrative and experiential perspectives. Participants will expand their own approaches to understanding and interpreting narrative by developing studies in reactive I non-linear environments in response to supplied material. The project uses individual and collaborative tasks and critique to develop work for a participant's professional portfolio.
Please contact the Course Organiser to discuss suitability if considering this course.
Classes are Tuesday 11:10 - 13:00, held in Atrium, Alison House
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Academic year 2018/19, Available to all students (SV1)
|Learning and Teaching activities (Further Info)
Lecture Hours 22,
Seminar/Tutorial Hours 6,
Supervised Practical/Workshop/Studio Hours 10,
Online Activities 6,
Feedback/Feedforward Hours 2,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||Submission 1 Library of assets suitable for use in an interactive setting that responds creatively to a given brief: 40%
Submission 2 Showcase of game or virtual environment constructed in non-linear scripting tools such as FMOD, Unity and/or other suitable tools: 60%
Coursework is used to assess progress in, and understanding of, the practice of developing virtual environments, and allows students to develop and apply knowledge and skills across the duration of the course as the focus shifts from generating assets to structuring interactions. Practical work is accompanied by a written reflective critique informed by design theory and practice.
The first submission addresses LO1, 2 and 3, the second submission addresses LO1 - 5. The Learning Outcomes and submissions support characteristics of knowledge of professional practice, skill acquisition and application, creativity, critical analysis, communication and autonomy.
Tutors will scale grades and refer to University's Common Marking Scheme.
||Feedback for the first submission will be provided in good time to be of use for continuing work. Further formative feedback will be available through crit sessions, and through preview and presentation sessions of work-in-progress.
Feedback may refer to the risks taken in response to the brief, the conceptual approach you've taken with your design, the quality and character of the design, the clarity of the written components, contextual and critical relevance, and any technical issues that may help you in future. The feedback will be constructive, be may not address every detail of the work submitted.
|No Exam Information
On completion of this course, the student will be able to:
- Skills in designing interactive environments.
- Knowledge of technologies used in developing interactive environments.
- Ability to translate and communicate narrative and articulate space.
- Criticalunderstanding of aesthetic,structural and technical issues around interactivity.
- Experience of working independently and collaboratively to create engaging virtual environments.
|Graduate Attributes and Skills
|Keywords||game design,interactive environments
|Course organiser||Mr Andrew Connor
Tel: (0131 6)50 2808
|Course secretary||Dr Eadaoin Lynch
Tel: (0131 6)51 5740