Postgraduate Course: Computer Graphics (Level 11) (INFR11021)
|School of Informatics
|College of Science and Engineering
|Credit level (Normal year taken)
|SCQF Level 11 (Year 4 Undergraduate)
|Available to all students
|The course presents the fundamental concepts and techniques for the generation of simple line drawings through to realistic, synthetic images of 3D objects and scenes. Some current research topic or topics will be presented if there is time. The focus of the course is on algorithms, understanding the mathematical basis and how you implement rather than simply use in applications.
This course is co-taught with Dr. Hakan Bilen.
The coverage of topics is as follows:
1. Line drawing
2. Object representations
3. 3D transformations, view transformations
4. Rasterization, anti-aliasing
5. Illumination, shading
6. Texture mapping, bump mapping
7. Hidden surface removal
8. Environment mapping, mirroring
10. Global illumination
11. Parametric curves and surfaces
Relevant QAA Computing Curriculum Sections: Artificial Intelligence, Computer Based Systems, Data Structures and Algorithms, Developing Technologies, Graphics and Sound, Human Computer Interaction (HCI)
Entry Requirements (not applicable to Visiting Students)
| This course is open to all Informatics students including those on joint degrees. For external students where this course is not listed in your DPT, please seek special permission from the course organiser.
Students are assumed to have mathematical knowledge and have substantial programming experience. Knowledge of algorithms and data structures relating to geometry will also be assumed.
Information for Visiting Students
|Visiting students are required to have comparable background to that
assumed by the course prerequisites listed in the Degree Regulations &
Programmes of Study. If in doubt, consult the course lecturer.
|High Demand Course?
Course Delivery Information
|Not being delivered
On completion of this course, the student will be able to:
- Analyse and synthesise algorithms for the display of anti-aliased lines in Euclidean space, and of space curves and surfaces of arbitrary smoothness
- Model any arbitrary shape of 3D object and to perform combinations of affine transformations on these objects in 3D space
- Construct views from arbitrary viewpoints in space and project to an image plane , and order objects from the viewpoint in order to perform visible surface computations
- Use surface properties of objects and scene illuminations to produce realistic images modelling the interaction of light and objects within a scene
- Calculate the shadows based on the relationships of the lights and objects , and simulate the movement of photons to compose realistic images
|Computer Graphics: Principles and Practice (3rd Edition), Hughes, Van Dam, McGuire, Sklar, Foley, Feiner & Akeley
|Mr Gregor Hall
Tel: (0131 6)50 5194