Undergraduate Course: 3D and Animated Design (ARCH10039)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 10 (Year 4 Undergraduate)
||Availability||Available to all students
|Summary||This course introduces techniques and theory used in 3D modelling and animation and it provides a good foundation for further work in this area (e.g. game development).
The context of the course provides an overview of 3D practice and CGI in composite renderings, animations and games through discussion of economy and detail, texturing, materials, lighting etc. In the second half of the course students will research animation techniques, which includes aspects of cinematography and visual narrative alongside the use of timelines and scripted processes. Practical work includes modelling and rendering objects and environments, which are subsequently animated. The course is delivered through a series of lectures, tutorials, demonstrations, clinics and class-based critique of practical exercises and coursework submissions.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
Information for Visiting Students
|Pre-requisites||This course is only open to students on an approved exchange with ESALA.
|High Demand Course?
Course Delivery Information
|Academic year 2019/20, Not available to visiting students (SS1)
|Learning and Teaching activities (Further Info)
Lecture Hours 22,
Seminar/Tutorial Hours 6,
Supervised Practical/Workshop/Studio Hours 10,
Online Activities 6,
Feedback/Feedforward Hours 2,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||There are two summative submissions each worth 50%, involving development of 3D modelling, rendering, and animation.
For both submissions, students will work in groups to complete the practical element of the supervision, but will also submit an individual written reflective critique of 750 words (guide length).
Task 1 consists of practical work (in groups) in creating 3D models and still renders supported by a written reflective critique (individual).
Task 2 consists of practical work (in groups) in creating a 3D animation supported by a written reflective critique (individual).
Joint work will be assessed in conjunction with the individual report.
Relationship between Assessment and Learning Outcomes:
Each submission addresses all 3 Learning Outcomes.
||Students receive verbal feedback throughout the course in clinics and class based critique sessions of submissions and practical exercises.
Formative written feedback is provided within 15 working days of submission of assessed coursework.
Feedback may refer to the risks taken in response to the brief, the conceptual approach you've taken with your design, the quality and character of the design, the clarity of the written components, contextual and critical relevance, and any technical issues that may help you in future. The feedback will be constructive, but may not address every detail of the work submitted.
|No Exam Information
On completion of this course, the student will be able to:
- Demonstrate knowledge and understanding of professional 3D design and animation contexts
- Demonstrate, through collaborative creative practice, knowledge and understanding of the skills, techniques and practices applicable to 3D design and animation
- Demonstrate ability to critically analyse, develop an original response to, and critically appraise your individual contribution to a defined project brief
|Barrett E. 1995. Contextual Media: Multimedia and Interpretation, MIT, Cambridge.|
Bradley, Cantrell and Yates, Natalie B. 2012. Modeling the Environment: techniques and tools for the 3D illustration of dynamic landscapes. Wiley, Hoboken, NJ.
Buchan, Suzanne. 2013. Pervasive Animation. Routledge, London.
Chapman, N. and Chapman, J. 2004. Digital Multimedia. Wiley.
Derakhshani, Dariush. 2015. Introducing Autodesk Maya 2016. Sybex, Indianapolis. ***
King, Roger. 2014. 3D Animation for the Raw Beginner: Using Maya. CRC Press, Boca Raton, FL.
Lansdown, John and Simon Schofield. 1995. Expressive rendering: a review of nonphotorealistic techniques, IEEE Computer Graphics & Applications, 15 (3): 29-37.
Mitchell W.J. 1992. The Reconfigured Eye, MIT, Cambridge.
O'Connor, Jennifer. 2010. Mastering mental ray: rendering techniques for 3D and CAD professionals. Wiley, Indianapolis.
Pallant, Chris. 2015. Animated Landscapes: history, form and function. Bloomsbury, New York.
Rymaszewski, M., Au, W.J., Wallace, M., Winters, C., Ondrejka, C., and Batstone-Cunningham, B. 2007. Second Life: The Official Guide, Wiley, Indianapolis, IN.
Tannenbaum, Robert S. 1998. Theoretical Foundations of Multimedia. Computer Science Press, New York.
Wells, Paul. 1998. Understanding Animation. Routledge.
Williams, Richard. 2009. The Animator's Survival Kit. Faber and Faber.
Zeman, Nicholas B. 2015. Essential Skills for 3D Modeling, Rendering and Animation. CRC Press, Boca Raton, FL.
*** Recommended book for learning Maya
|Graduate Attributes and Skills
|Course organiser||Mr Andrew Connor
Tel: (0131 6)50 2808
|Course secretary||Mrs Rosie Hall
Tel: 0131 651 5802