THE UNIVERSITY of EDINBURGH

DEGREE REGULATIONS & PROGRAMMES OF STUDY 2021/2022

Information in the Degree Programme Tables may still be subject to change in response to Covid-19

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DRPS : Course Catalogue : Business School : Common Courses (Management School)

Postgraduate Course: Global Creative Industries (CMSE11359)

Course Outline
SchoolBusiness School CollegeCollege of Arts, Humanities and Social Sciences
Credit level (Normal year taken)SCQF Level 11 (Postgraduate) AvailabilityNot available to visiting students
SCQF Credits15 ECTS Credits7.5
SummaryCreative industries are an increasingly important area of business both for their cultural and economic value to society. The course examines creative industries as cultural production systems by drawing on a variety of disciplines (economics, sociology, strategic management) and by utilising specific cases to understand their historical, cultural, structural and competitive dynamics.
Course description Academic description:
What do Spotify and the British Museum have in common? What processes did lead to the creation of molecular gastronomy and to the success of Cirque Du Soleil? Who can claim rights over a Banksy's work, given the anonymity of the artist? Exploring answers to these and other questions, the course aims to introduce students to the basic dimensions that constitute a creative industry. The course is organised around key roles and concepts in cultural production systems.

Outline content:
Creative industries may be purpose-driven, expressing ideas, identities, aesthetics and culture; they may be profit-driven, seeking commercial success and competitive advantage. Most of the time, they pursue both aims, in various combinations. Creative industries include large global corporations, public entities, entrepreneurial firms and individual creators. They may serve local markets, export their services or products, or link producers and consumers. They involve different actors and possess distinctive properties. We will draw on three sources of knowledge:
1) theoretical frameworks and research findings from sociology, economics, and strategy
2) cases and media accounts of specific organisations
3) students' group analysis of selected organisations.
We will discuss how value is created, organised, defined and protected; who are the actors involved in different creative industries; how creativity, innovation and change are made possible and sustainable; how knowledge from creative industries can be transferred to other business settings.

Student learning experience:
The course is client-based: in teams, you will work on a real problem faced by an important cultural organisation based in Edinburgh, and develop strategic recommendations to address their issues. The consulting challenge will require intense group work, high-quality output, and frequent engagement with the client and the lecturer.

In the first part of the course, as individuals, you will analyse the client organisation using the sociological and economic frameworks. Your analysis will be presented as a slide deck. From this knowledge base of the organisation, you will engage in a client project, which is the basis for the second and third tasks.

Tutorial/seminar hours represent the minimum total live hours - online or in-person - a student can expect to receive on this course. These hours may be delivered in tutorial/seminar, lecture, workshop or other interactive whole class or small group format. These live hours may be supplemented by pre-recorded lecture material for students to engage with asynchronously.
Entry Requirements (not applicable to Visiting Students)
Pre-requisites Co-requisites
Prohibited Combinations Other requirements None
Course Delivery Information
Academic year 2021/22, Not available to visiting students (SS1) Quota:  45
Course Start Semester 2
Timetable Timetable
Learning and Teaching activities (Further Info) Total Hours: 150 ( Seminar/Tutorial Hours 15, Programme Level Learning and Teaching Hours 3, Directed Learning and Independent Learning Hours 132 )
Additional Information (Learning and Teaching) Seminar/Tutorial hrs are the min total live hrs, online or in-person, students can expect to receive
Assessment (Further Info) Written Exam 0 %, Coursework 100 %, Practical Exam 0 %
Additional Information (Assessment) 35% coursework (individual) - assesses all course Learning Outcomes
65% coursework (group) - assesses all course Learning Outcomes
Feedback Not entered
No Exam Information
Learning Outcomes
On completion of this course, the student will be able to:
  1. Acquire knowledge of the key concepts and theoretical frameworks for analysing creative industries and how temporal and locational patterns may influence these concepts and frameworks
  2. Apply concepts and frameworks to new situations to generate original insights and reflect on appropriate strategies and practices
  3. Demonstrate and improve effective communication skills: engaging audiences, articulating core arguments, presenting the results of elaborate analysis, and persuasively offering strategies and solutions to emerging issues.
  4. Demonstrate capacity to work effectively with others; contributing as needed, engaging in appropriate roles and coordinating activities
Reading List
Becker, H.(1982). Art Worlds.Berkeley, CA: University of California Press.
Jones,C. Lorenzen, M. and Sapsed, J. (2015). The Oxford Handbook of Creative Industries. Oxford: United Kingdom

Caves, R.E.(2000). Creative Industries: Contracts between art and commerce. Cambridge. MA: Harvard University Books.
Antal, AB., Hutter, M., and Stark,D. (2015). Moments of Valuation: Exploring Sites of Dissonance. Oxford: United Kingdom.

Resource List:
https://eu01.alma.exlibrisgroup.com/leganto/public/44UOE_INST/lists/29044190040002466?auth=SAML
Additional Information
Graduate Attributes and Skills Knowledge and Understanding:
- understands the key concepts and theoretical frameworks;
- has knowledge of the roles and activities of creative industries diverse actors such as cultural entrepreneurs, brokers, distributors, critics, and audiences, and of how they interrelate;
- demonstrates knowledge of how temporality and culture influence creative products, processes, demand and pricing.

Cognitive and Subject Specific Skills:
- analyses a creative industry as a cultural production system;
- applies concepts and frameworks to new organisations and industries to generate insights into strategic dynamics and processes;
- synthesises and articulates relevant information about cultural production in a clear, sound and explicit way;
- demonstrates original insights and recommendations for strategic action.

Transferable Skills:
- ability to analyse complex business situations and rapidly structure ideas and arguments;
- skills of argument, persuasion and the ability to communicate analyses and conclusions clearly and persuasively;
- effective group work, setting common goals and managing collaboration;
- effective communication and presentation skills.
KeywordsIBEM-GCI
Contacts
Course organiserDr Giovanni Formilan
Tel:
Email: Giovanni.Formilan@ed.ac.uk
Course secretaryMiss Fionna Ogilvie
Tel: (0131 6)51 3028
Email: Fionna.Ogilvie@ed.ac.uk
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