THE UNIVERSITY of EDINBURGH

DEGREE REGULATIONS & PROGRAMMES OF STUDY 2021/2022

Information in the Degree Programme Tables may still be subject to change in response to Covid-19

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DRPS : Course Catalogue : Edinburgh College of Art : Music

Postgraduate Course: Non Real-Time Systems (MUSI11019)

Course Outline
SchoolEdinburgh College of Art CollegeCollege of Arts, Humanities and Social Sciences
Credit level (Normal year taken)SCQF Level 11 (Postgraduate) AvailabilityAvailable to all students
SCQF Credits20 ECTS Credits10
SummaryThis course explores the use of algorithms in music and sound design. You will engage with digital formalisations of processes for sonic ends, engaging with practical and theoretical aspects. The course looks at algorithms as processes in musical composition, in the sonification of data, working with data from video games to generate sound and music, generative music at different scales and in different contexts, the practice of live coding performance, nonlinear composition, and approaches that foreground the algorithm in creative work. Your primary tool for these explorations will be the graphical programming environment MaxMSP.
Course description The ubiquity of algorithmic processes in our daily lives has started to come under greater focus, and algorithms are being explored across a range of dimensions, from ethical, political and philosophical considerations to algorithms as creative, entertaining and aesthetic. The relationships between artistic creativity and machine creativity are of particular significance for contemporary sound producers, sound explorers, and for those working at the border of creative sound and technology.

This course examines algorithms both in practical terms¿how algorithms are effectively implemented in musical and sound design projects, and how they might be in the future¿and in critical terms¿how algorithms change our relationships with sound and creative practices. You will explore past examples of algorithms and processes in musical composition, the sonification of data, working with data from video games to generate sound and music, the practice of live coding performance, macro-, meso-, and micro-level generative music, nonlinear composition, and approaches that foreground the algorithm in creative work. The primary tool for these explorations will be the graphical programming environment MaxMSP - a relevant program for rapidly exploring sonic processes.
Entry Requirements (not applicable to Visiting Students)
Pre-requisites Co-requisites
Prohibited Combinations Other requirements Experience in composition and/or programming/digital Music Technology systems.
Additional Costs Blank CDs, tapes as required
Information for Visiting Students
Pre-requisitesExperience in composition and/or programming/digital Music Technology systems.
High Demand Course? Yes
Course Delivery Information
Not being delivered
Learning Outcomes
On completion of this course, the student will be able to:
  1. Demonstrate an understanding and appreciation of the advantages of non real-time systems and when to use them instead of real-time environments.
  2. Develop an ability to contrast and compare computer music-making environments.
  3. Evidence a practical understanding of computer programming paradigms and their relation to and potential generation of compositional structure.
  4. Demonstrate an enriched compositional palette.
  5. Offer insight into the history, theory, repertoire, and aesthetics of computer music.
Reading List
None
Additional Information
Graduate Attributes and Skills Not entered
Additional Class Delivery Information Tutorials are normally held in even semester weeks.
KeywordsNot entered
Contacts
Course organiserDr Tom Mudd
Tel: (0131 6)50 2808
Email: tmudd@exseed.ed.ac.uk
Course secretaryMiss Laura Varga
Tel: (0131 6)50 2430
Email: laura.varga@ed.ac.uk
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