Postgraduate Course: Game Design Studio (ARCH11254)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||This course looks in detail at non-linear design scenarios, particularly those that pertain to computer games. The course addresses examples of interactive environments and approaches to open-ended structures - such as multiple narratives and explorable open world environments - brought about by ubiquitous and portable devices and digital distribution across a variety of media.
*** Please contact the Course Organiser to discuss suitability if considering this course. The Course Organiser must agree that your skills are at the required level before your personal tutor or Course Secretary can add you to the course. ***
Participation in this course is intended to lead to a deep understanding of the issues encountered in detailed non-linear interactions, from sonic, visual, narrative and experiential perspectives. Participants will expand their own approaches to understanding and interpreting narrative by developing studies in reactive and/or non-linear environments in response to a supplied project brief. The project uses individual and collaborative tasks and critique to develop work for a participant's professional portfolio.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| *** Please contact the Course Organiser to discuss suitability if considering this course. The Course Organiser must agree that your skills are at the required level before your personal tutor or Course Secretary can add you to the course. ***
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Not being delivered|
On completion of this course, the student will be able to:
- Skills in designing interactive environments.
- Knowledge of technologies used in developing interactive environments.
- Ability to translate and communicate narrative and articulate space.
- Criticalunderstanding of aesthetic,structural and technical issues around interactivity.
- Experience of working independently and collaboratively to create engaging virtual environments.
|Graduate Attributes and Skills
|Keywords||game design,interactive environments
|Course organiser||Dr Andrew Connor
Tel: (0131 6)50 2808
|Course secretary||Mr Hugh Black
Tel: (0131 6)51 5926