Undergraduate Course: Introduction to 3D modelling (DESI08074)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 8 (Year 1 Undergraduate)
||Availability||Available to all students
|Summary||This course will bring students to a working competence with 3D modelling software using two separate packages, (the actual packages used will be subject to availability and appropriateness for the projects that comprise this course).
This is a basic course, no previous animation experience is necessary, but working visually, representationally, shouldnt be being experienced here for the first time.
This course will cover the following:
Historical overview of CGI theory and practice
CGIs context within Design and the Creative Industries
Ethical and production Issues around reality
Introduction to working with Sketchup
Working with existing content in Sketchup
Collaborative practices within Sketchup, model sharing etc.
Working with stylebuilder within Sketchup
Geolocation of Sketchup models within Google Earth
Transferrable file formats, exporting to other packages
Limitations of Sketchup
Introduction to 3DS Max Interface
Access to support groups and free software
Poly modelling with primitives
Sub object modelling
Modifiers and the modifier stack
Arrays, and referenced objects
Working with images and UV mapping
Unwrapping and modifying UV coordinates
Rendering images and video
Stereolithography formats for 3D printing
Where to go next.
This will be delivered in a series of lectures, seminars, demonstrations and workshops.
This course will endeavour to help the students to an understanding of multiple 3D software applications, how those applications can exchange information, and help them to use software in an appropriate way to virtualise other potential physical outcomes. Its main objective is to help the students to a lack of bias about software that will move them to a more considered evaluation of individual pieces of softwares' fitness for purpose based upon the task at hand. As an indicative pairing of projects (i.e. the actual projects and named software used here might change based upon availability, opportunity, and topicality.) the students could be working to create a model of a piece of public art, to a massive scale, and then situating it within a researched actual location via Google Earth so that its relative visual impact upon that location can be understood. This would be supplemented with a project using 3DS Max to explore slightly more advanced methods of modelling and texturing. Evaluation of and reflection upon 3D techniques will take place in an online design journal maintained by each student.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| If this course is Core to your programme, you will automatically be enrolled. For all other students, including Design students, the course is open on a first come, first served basis until the course is full. This course may have limited availability for non-Design students. Please contact the Course Organiser if you wish to enrol.
|Additional Costs|| No additional costs to students beyond basic animation materials.
Students will be required to provide:
Drawing and painting materials (pens, pencils, crayons, charcoal, markers, paper, sketch pads for example.)
Sculpting materials (wire, modelling clay, balsa wood for example.)
Animation supplies (Peg bar, animation paper and cels for example.)
The list above is an example, and is by no means exhaustive.
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Academic year 2022/23, Available to all students (SV1)
|Learning and Teaching activities (Further Info)
Lecture Hours 5,
Seminar/Tutorial Hours 15,
Supervised Practical/Workshop/Studio Hours 20,
Feedback/Feedforward Hours 1,
Formative Assessment Hours 1,
Summative Assessment Hours 1,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
||Verbal feedback provided during workshops and seminars, via group crits, individual written feedback provided at formative and summative assessment via VLE, self evaluation is also carried out by student at formative and summative submission points and hosted on VLE, with subsequent one to one tutorials to deal with any major discrepancy between student and staff evaluations.
|No Exam Information
On completion of this course, the student will be able to:
- Evaluate: Compare the relative merits and disadvantages of 3D software packages
- Develop: Build ability to model, texture map and render CGI models
- Contextualise: situate virtual models within realworld locations and examine visual impact
|Brightman, M. The Sketchup Workflow for Architecture. John Wiley & Sons (2013)|
Derakhshani, D. Autodesk 3ds Max 2016 Essentials. Wiley (2015)
Tikoo, S. Autodesk 3ds Max 2016: A Comprehensive Guide. CADCIM Technologies (2015)
Chopine, A. 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation. Focal Press (2011)
|Graduate Attributes and Skills
||Interoperability with 3D packages, export and import between applications, transitioning from real to virtual to real, software competence, awareness of ethical issues around CGI, historical context.
|Keywords||3D modelling,geolocation,sketchup,3DS max,CGI
|Course organiser||Mr Jared Taylor
Tel: (0131 6)51 5964
|Course secretary||Mr Hugh Black
Tel: (0131 6)51 5926