Undergraduate Course: Performance Costume 1B: Design and Practice (DESI08092)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 8 (Year 1 Undergraduate)
||Availability||Not available to visiting students
|Summary||Building on skills developed in Performance Costume 1A, this course introduces students to key principles, methods and techniques in contemporary design for performance costume specifically directed towards design and making costumes for stage and screen. Its primary aim is to provide further fundamental skills, knowledge and understanding vital for a sustained practice within performance costume and evidence the application of learning from Performance Costume 1A in a more self directed and independent manner.
Circumstances permitting students will be given the opportunity of an internship which will inform their own practice and working methodologies as they reflect and work with another more contemporary peer.
This course consists of an introductory lecture, regular tutorials, and practical workshops, providing a basic training in the essential skills for performance costume design and realization.
Please note that this course involves teaching all day on a Friday, so this should be borne in mind when selecting electives. The timetable will be updated as soon as possible to reflect this.
This course will continue to foster, develop and enhance the individual¿s creative practices and responses to characterization within performance. The course is underpinned by advanced concepts of contemporary costume design within the context of theatre and will engage with a specified play, poem, text or other performance genre from which to design a series of costumed characters.
The project will begin with an introductory read-through and discussion of the selected text and strategies for research and design development within this genre of performance. The work of contemporary practitioners will be introduced to broaden an understanding of contextualizing work towards specific audiences.
Within the design brief students will proceed to develop ideas and generate a personal style from character analysis and a statement of design intent. Design outcomes will be further developed through workshop and regular tutorials. Workshops to support learning may consist of exploratory life drawing and use of mixed media, fabric manipulation, exploration of specialised fabrication through mask making and the continuation of enhanced construction skills within pattern cutting and garment finish. The fitting of a model and fitting etiquette will also provide realistic scenarios for the individual and ensure that a professional approach in line with industry requirements is developed. Designs will eventually be selected from developmental work and presented through resolved costume plates and technical drawings of construction. The realization of a final outcome will embed learning across the whole model.
1. Generate personal style within the production of work.
2.Evidence a range of research methodologies informing idea generation.
3. Script reading and interpretation within a design brief and aesthetic.
4. Generation of character analysis.
5. Mask making techniques.
6. Accurate production of costume plates and technical drawings.
7. Demonstrate good levels of fitting etiquette.
8. Accurate pattern drafting and block manipulation.
9. The accurate measuring of a model.
10. Manage time effectively.
11. Investigate fabric qualities and care.
12. Presentation and critique of your work.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| If this course is Core to your programme, you will automatically be enrolled. For all other students, including Design students, the course is open on a first come, first served basis until the course is full. This course may have limited availability for non-Design students. Please contact the Course Organiser if you wish to enrol.
|Additional Costs|| Drawing materials, sketchbooks, printing, fabric samples, etc. approx. £60.
Course Delivery Information
|Academic year 2022/23, Not available to visiting students (SS1)
|Learning and Teaching activities (Further Info)
Lecture Hours 1,
Seminar/Tutorial Hours 7,
Supervised Practical/Workshop/Studio Hours 33,
Feedback/Feedforward Hours 1,
Formative Assessment Hours 1,
Summative Assessment Hours 1,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||100% Course work.
Students will submit the following:
1. Statement of general design concept, costume research file, character profiles, sketchbooks showing design development and an internship logbook if this is applicable.
2. Resolved costume illustrations, fabric samples, technical drawings.
3. Realized final costume
Relationship between Assessment and Learning Outcomes:
All 3 Learning Outcomes are equally weighted and are assessed as follows:
Assessment task 1 is used to assess learning outcome 1
Assessment task 2 is used to assess learning outcome 2
Assessment task 3 is used to assess learning outcome 3
||Verbal formative feedback will be provided throughout the course in the form of on-going tutorials for design and construction.
Formative feedback: In week 5 or 6 students each student will give a 10 minute presentation to the group that explains the following interpretation of the text and design concept, key research images, design development for character costumes and fabric samples. This will facilitate discussion and feedback within the group and verbal formative feedback will be provided by their tutor. Fittings will be scheduled into the programme and verbal feedback will be provided by the tutor.
Summative feedback will be provided at the end of the semester, this assessment consists of the total submission of the work completed throughout the course. The components are the statement of general design concept, costume research file, character profiles, sketchbooks showing design development, resolved costume illustrations, fabric samples, technical drawings and the realized final costume.
The written feedback and grading for the summative assessment will be provided via LEARN VLE.
|No Exam Information
On completion of this course, the student will be able to:
- Demonstrate the ability to respond to a brief through personalized creative approaches and research gathering.
- Communicate and present outcomes in a coherent and persuasive manner, demonstrating visual and practical intentions.
- Demonstrate the ability to realize outcomes through sympathetic and accurate translation.
|1. Huaixiang,T. Character Costume Figure Drawing: Step-by-Step Drawing methods for Theatre Costume Designers. Focal Press (2010)|
2. Landis, D. N. FilmCraft: Costume Design. ILEX (2012)
3. Burnett, K. Collaborators. The Society of British Theatre Designers (2007)
4. Landis, D. N. Costume Design (Screencraft series). Rotovison (2003)
5. Burnett, K. Make/believe: UK Design for Performance 2011-2015. The Society of British Theatre Designers (2015)
6. Singer,R.Fabric Manipulation David and Charles (2013)
7. Colette,W. The Art of Manipulating Fabric Krause Publicatios (2003)
|Graduate Attributes and Skills
||Drawing skills, research skills, practical skills.
|Keywords||Performance costume,character interpretation,design research,design development,fabric sampling
|Course organiser||Ms Emma Renhard
|Course secretary||Miss Barbara Bianchi
Tel: (0131 6)51 5736