Undergraduate Course: Performance Costume Graduate Design 4B (DESI10077)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 10 (Year 4 Undergraduate)
||Availability||Not available to visiting students
|Summary||Students will work to an open brief, selecting or generating a text or occasion for performance, defining the medium of performance, and the venue for performance. From these initial conditions, students will undertake an extensive research investigation, developing ideas for costume design, before resolving these as a set of illustrations. A costume will be developed and constructed from one of these illustrations.
This course will be a summation and extension of the skills accumulated on the Performance Costume design programme. Students will select or devise a performance piece for costume design development. Students begin by writing a short synopsis or outline of the story (if based on a script, book adaptation, etc.) or performance theme (if a devised piece, dance, etc.), explaining the interpretation, the production and design concept, showing how it fits the chosen performance medium (stage, screen, live performance, etc.) and showing how it relates to contemporary costume design and performance practice. Students will then write a character analysis for each character in the production or, if not character based, describe the role and function of each performer in detail.
Students then go on to research and develop design ideas for their chosen piece, referencing current performance design practice, showing an awareness of the wider professional context. From this research students should make an edited selection of key research images, before developing a set of costume designs appropriate to the performance piece and its design context. From these design illustrations they will go on to make a completed costume. This costume will be first explored through creative pattern cutting and toile making before being constructed using the fabrics researched and chosen for this purpose.
Students will also develop technical drawings and fabric samples for each costume design. The development of fabric samples and a very personal textile design language is considered a significant part of the design research process.
Throughout the course students will be supported at all stages of the research and design through group discussion, regular design tutorials and practical workshop tuition. They will use drawing, prototyping, and digital tools as exploratory media. Tutorials will give the students the opportunity to discuss and develop their ideas and skills. The practical elements of the course (textile samples, pattern cutting and costume construction) will challenge and extend the students' knowledge and capability.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| This course is only available to students on a Degree Programme in the School of Design.
|Additional Costs|| Students will have to meet costs of design materials. Calico for toile making and fabrics for costume making. These will vary from student to student, depending on individual requirements.
Course Delivery Information
|Academic year 2022/23, Not available to visiting students (SS1)
|Learning and Teaching activities (Further Info)
Seminar/Tutorial Hours 29,
Supervised Practical/Workshop/Studio Hours 48,
Feedback/Feedforward Hours 2,
Formative Assessment Hours 2,
Summative Assessment Hours 2,
Programme Level Learning and Teaching Hours 8,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
||Verbal formative feedback will be provided throughout the course in the form of ongoing tutorials for design and construction.
Critiques will facilitate discussion and feedback with peers and staff, individual written formative feedback will be provided in semester 2 by staff via LEARN VLE.
Summative assessment will take place at the end of semester 2.
|No Exam Information
On completion of this course, the student will be able to:
- Demonstrate the interpretation and development of a personally selected design brief giving considered judgement to the performers and performance, evidenced through concept statement, research files, design development, textile investigation and individual characters¿ costume design ideas.
- Demonstrate practical skill, knowledge of costume construction, and suitability for performance and character.
- Communicate resolved costume and performance design solutions through a thorough investigation of textile and material development evidenced in final costume illustrations, technical drawings and textile samples to convey outcomes within an appropriate professional context.
|Creative Publications International. Tailoring. Apple Press (2005)|
Huaixiang,T. Character Costume Figure Drawing. Focal Press (2010)
Arnold, J. Patterns of Fashion 2: 1860-1940. Macmillan (1977)
|Graduate Attributes and Skills
||Ability to research in a focused manner;
Apply creative problem solving to design challenges;
Demonstrate decision making and editing;
Demonstrate communication skills, both visual and verbal.
|Keywords||Performance concept,Costume research,Textiles research,Creative pattern cutting,Design illustration
|Course organiser||Ms Megan Baker
|Course secretary||Miss Barbara Bianchi
Tel: (0131 6)51 5736