Postgraduate Course: Digital Playgrounds for the Online Public (DESI11183)
|School||Edinburgh College of Art
||College||College of Arts, Humanities and Social Sciences
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||The purpose of this course is to allow you to engage with the process of contextualising and creating digital media art projects that explore the Internet as a public sphere and playground for creativity.
The course is directed particularly to the creative aspects of the Internet and digital media. It explores current and emerging artistic practices and theories in the virtual public sphere This course will help to strengthen the academic core of both Digital Design Media and Digital Design Media ODL programmes by supporting the transfer of theoretical aspects of design and digital media into your design practice. The course aims to expose you to discursive frameworks through which your work can be discussed and to enable you to contextualise and reflect on your own creative ideas whilst developing a project.
Indicative topics covered:
Social media art
Art for virtual worlds
Shared creativity online
Artificial Intelligence and creativity
Touch screen creativity
To expose you to discursive frameworks through which your work can be discussed.
To enable you to contextualise and reflect on your own creative ideas whilst developing a project.
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
Information for Visiting Students
|High Demand Course?
Course Delivery Information
|Academic year 2022/23, Available to all students (SV1)
|Learning and Teaching activities (Further Info)
Lecture Hours 22,
Seminar/Tutorial Hours 5,
Feedback/Feedforward Hours 3,
Programme Level Learning and Teaching Hours 4,
Directed Learning and Independent Learning Hours
|Assessment (Further Info)
|Additional Information (Assessment)
||Creative component LO2; LO3; LO5«br /»
Written component LO1; LO3; LO4«br /»
Hours on creative component: 120«br /»
Hours on written component: 80«br /»
Total Learning hours: 200«br /»
Whilst the larger proportion of the time should be spent on the creative outcome of this course, a significant percentage of the allocated should be spent on research, reflection and contextualising their own practice within the frameworks of the current and emerging trends in digital media.
||Ahead of submission you will have regular opportunities for formative feedback through regular meetings with your supervisor. There will be an unassessed presentation/critique at an interim stage, and assessment of the project will be by independent double marking of the submitted material and written element. Finally, summative feedback will be provided as part of the final assessment of the project. The written component of the submission addresses skills relating to the understanding of established and emerging theories and practices in
digital media whilst inviting you to contextualise and reflect on your creative ideas using appropriate academic protocols for research and writing. The creative component addresses skills relating to originality and creativity through the means of digital production, whilst considering the creative potential of Internet tools and platforms.
|No Exam Information
On completion of this course, the student will be able to:
- Gain an understanding of the established and emerging practices and principal theories in digital media art and the Internet as a creative platform.
- Consider the creative potential of Internet tools and platforms and develop critical approach to their use and misuse.
- Contextualise and reflect on your own creative practice in an appropriate written / visual form.
- Successfully communicate ideas and approaches using academic protocols for research and writing.
- Articulate in a creative and original way ideas through the means of digital production.
|ATKINS, R., FRIELING, R., GROYS, B. & MANOVICH, L. 2008. The Art of Participation: 1950 to Now, London, Thames & Hudson.|
CHANDLER, A. 2005. At a Distance: Precursors to Art and Activism on the Internet Massachusetts, MIT Press.
DIETZ, S. 2009. Public Art 2.0: Media, Technology & Community in the Interactive City. Public Art Review, 11.
GAUNTLETT, D. 2011. Making is Connecting: The Social Meaning of Creativity, from DIY and Knitting to YouTube and Web 2.0, Cambridge, Polity Press.
GERE, C. 2002. Digital Culture, Reaktion Books London.
JENKINS, H. 2006. Convergence Culture: Where Old and New Media Collide New York, New York University Press.
LIESER, W. 2009. Digital Art. [Konigswinter]: Ullmann/Tandem.
MANOVICH, L. 2009. The Practice of Everyday (Media) Life: From Mass Consumption to Mass Cultural Production? Critical Inquiry 35, 319-331.
SHIRKY, C. 2010. Cognitive surplus: Creativity and generosity in a connected age, Penguin.
TRIBE, M. & REESE, J. 2009. New Media Art, Taschen Benedikt Verlag Gmbh.
WANDS, B. 2006. Art of the Digital Age. London: Thames and Hudson.
|Graduate Attributes and Skills
||It is expected that upon completion of this course you will have gained knowledge of relevant theories and concepts in relation to digital media and acquire an in-depth understanding of a range of specialised tools and applications in this field. You will be able to use of reflection as a tool for supporting and expand your practice and develop original and creative responses through digital means.
|Keywords||Virtual,Hacking,Online,Artificial Intelligence,Creativity,Art,Social Media,Augmented Reality,Digital
|Course organiser||Dr Denitsa Petrova
|Course secretary||Ms Jane Thomson
Tel: (0131 6)51 5713