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DRPS : Course Catalogue : Centre for Open Learning : Creative Arts

Undergraduate Course: Developing Digital Illustration (LLLA07261)

Course Outline
SchoolCentre for Open Learning CollegeCollege of Arts, Humanities and Social Sciences
Credit level (Normal year taken)SCQF Level 7 (Year 1 Undergraduate) AvailabilityNot available to visiting students
SCQF Credits10 ECTS Credits5
SummaryThis course is aimed at those who may already have a basic knowledge of Adobe software and wish to develop their skills and approaches by applying them to a range of Digital Illustration projects.

Students will develop a working knowledge of contemporary illustration techniques, including digital drawing and painting, and learn how digital media can be used to enhance an existing illustrative/artistic practice.
Course description 1) Academic Description

The aim of this course is to develop a student's existing skills and knowledge of Adobe software and enhance their creative approaches for illustration. Beginning with project-led tasks and exercises, exploring and employing various Adobe techniques and practical research approaches, students will begin to develop their individual styles, before embarking on a self-directed project.

It is expected that those students taking the course will have basic Adobe Photoshop and Illustrator skills, but students will be taught more advanced techniques and shown how to make the most of and apply digital processes. The potentials and limitations of the format will be discussed alongside the history of illustration, and how new media techniques have changed the industry in recent years.

We will look at how students can replicate traditional drawing and painting techniques digitally, using Adobe software, and explore why you would choose to use digital processes instead of traditional ones. Students will also explore how both approaches can be used in tandem, with digital media being used to enhance their existing artistic practice, rather than as a replacement for their current way of working.

Students will have the opportunity within the self-directed projects to focus on their particular areas of interest, but the course will also focus on the varied applications of illustration, from logo design and character design to illustration for book covers and as well as many others.

2) Outline Content
Students will explore digital illustration through a series of set briefs and a final self-directed project, to create a varied and diverse body of work.

Students will:
- Be introduced to Adobe Photoshop as a tool for painting and drawing using drawing tablets to replicate traditional techniques.
- Develop skills in Adobe Illustrator as a tool for image manipulation.
- Develop skills in Adobe Illustrator and vector-based image creation. Tracing images and working from source materials.
- Understand workflow, from reading and understanding a brief, pitching initial ideas, to development to a well-resolved conclusion.
- Develop contextual awareness of contemporary and historical examples of illustrators working in digital and non-digital media through producing case studies and research on illustrators, movements and ideas.
- Take an idea from conception through development to a final resolved conclusion.

3) Student Learning Experience

During the first 5-weeks of the course, emphasis shall be placed on developing students' practical skills, focusing on various approaches for researching and developing a project brief. These sessions shall also engage the students in developing and enhancing a range of technical skills in the use of Adobe Photoshop and Illustrator. During this period, short class-based presentations shall be given, underpinning the design theory and providing a wider Illustration context.

Students will then develop a short self-directed project for the remaining 5-weeks of the course. Employing new ways of thinking for developing personal research, practical skills in using Adobe and supported by appropriate contextual references, evolving their own ideas and practice.

Students will leave the course with a body of work that is an exploration of various illustration techniques and styles, through using various digital approaches.
Entry Requirements (not applicable to Visiting Students)
Pre-requisites Co-requisites
Prohibited Combinations Other requirements None
Course Delivery Information
Academic year 2022/23, Not available to visiting students (SS1) Quota:  10
Course Start Lifelong Learning - Session 2
Timetable Timetable
Learning and Teaching activities (Further Info) Total Hours: 100 ( Programme Level Learning and Teaching Hours 2, Directed Learning and Independent Learning Hours 98 )
Assessment (Further Info) Written Exam 0 %, Coursework 100 %, Practical Exam 0 %
Additional Information (Assessment) Formative Assessment
A formative assessment session will occur in either week 6 or 7 of the 10-week course. Each student will undertake a ten-minute verbal presentation alongside practical work in progress the class group followed by a ten-minute group critique, supported by the course tutor.

Each student will record and reflect on their presentation through their ongoing digital Learning Journal and tutor feedback will be summarised in written form through the Leaning Journal and back to the student focusing on specify strengths and what areas need to be addressed in order to meet the learning outcomes based on the formative assessment presentation.

Summative Assessment
One or two weeks after the last taught class, the coursework will be summatively assessed, and students will receive a provisional grade and mark within 15 working days of the assessment.

The submission should comprise of:
Digital Learning journal:
A reflective Learning journal kept at regular intervals throughout the course and is submitted electronically and evident alongside the portfolio submission. Ideally, students will submit one or two paragraphs each week and support by visual references as and when required.
The Learning Journal accounts for 20% of the indicative hours of the course and feeds into all three Learning Outcomes.

A Portfolio of Design Work:
This should include:
- A physical or digital sketchbook(s) of design investigations, preparatory and developmental studies, visual research and evidence of a contextual awareness. (LO.1)
- A body of digitally developed ideas and studies, appropriate to the directed study time available within the course parameters. These should be presented as cloud-based files or on an external device. (LO.2)
- A digital presentation of resolved works that have been derived from the various directed and self-directed project. (LO.3)

The portfolio submission accounts for 80% of the indicative hours of the course.

Both the Digital Learning Journal and Portfolio should be presented in a clear and professional manner appropriate to the discipline.

The submission should include work undertaken within the class as well as directed and independent study outwith the class.

The combined Digital Journal and Portfolio submission will be assessed against the three Learning Outcomes. Those Learning Outcomes are equally weighted (33.3%) and students will be given a percentage grade for each and an average calculated.
To pass a student just needs to attain 40% when all three learning outcomes are averaged.
Feedback Feedback will comprise three components,
1. Informal on-going peer and tutor feedback in class.
2. Formative Assessment - tutor feedback through the reflective Learning Journal and group crits.
3. Summative assessment of a reflective Learning Journal and a portfolio of work.

Formal Formative Assessment: This will comprise of a short-written summary of action points of areas requiring addressing to meet the learning outcomes, but no indicative grades will be given.

Summative Assessments: On completion of the assessment, each student will receive a percentage mark for each learning outcome, along with written feedback putting into context to the percentage marks and outlines areas for development.

No Exam Information
Learning Outcomes
On completion of this course, the student will be able to:
  1. Demonstrate a range of research which explores the use of digital techniques for developing personal ideas, supported by contextual research and references.
  2. Show a confidence in using a range of established and experimental digital techniques to explore visual ideas, developing a personal visual language through an illustration project.
  3. Evidence appropriate judgement to document, select, edit and present a body of coherent works.
Reading List
Davis. E, 2018, Why Art, Fantagraphics
Ware. C, 2001, Jimmy Corrigan: The Smartest Kid on Earth, Jonathan Cape
Various, 2009, Digital Painting Techniques: Practical Techniques of Digital Art Masters (Digital Art Masters Series), Routledge
Christiane. P, 2015, Digital Art (World of Art), Thames and Hudson LTD
Additional Information
Graduate Attributes and Skills Demonstrate an ability to employ various research methods.
Develop a capacity to expand critical and self-reflective research practice.
Develop an understanding of the use of Adobe Photoshop and Illustrator
Work with others in a constructive and cooperative way.
Contextual understanding of contemporary Digital Illustration.
Develop a project using both traditional and new media techniques
KeywordsIllustration,Digital,Design,Illustrator,Photoshop,print,web,new media,project based
Course organiser Jenny Deans
Course secretaryMs Kameliya Skerleva
Tel: (0131 6)51 1855
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