Postgraduate Course: Computer Animation & Visualisation (Level 11) (INFR11067)
Course Outline
School | School of Informatics |
College | College of Science and Engineering |
Credit level (Normal year taken) | SCQF Level 11 (Year 4 Undergraduate) |
Availability | Available to all students |
SCQF Credits | 10 |
ECTS Credits | 5 |
Summary | Two major topics of Visualisation and Computer Animation are covered in this course.
Visualisation is a cognitive process using the powerful information processing and analytical functions of the human vision system. It has always been a major factor in scientific progress and now, with the assistance of computer graphics, it extends our vision system from sub-atomic to interstellar dimensions and allows geometric representations and simulations of any multidimensional dataset. The fundamental objective is to acquire new knowledge rather than generating pictures. This part is very practical and techniques will be illustrated with applications in the scientific, engineering and medical domains. The increasingly important field of information visualisation and visual data-mining will also be covered.
The computer animation part will focus mainly on technological aspects for 3D computer animation for applications such as games and virtual environments. Techniques of character animation such as synthesising their body movements, facial expressions and skin movements, and behaviors in crowded scenes, and how to compress such data will be first covered. Other topics which are essential to create natural scenes, such as physically based simulation for clothes, fluids and particles will also be covered. |
Course description |
* Visualisation: definition and motivation.
* Data representation: geometric abstractions; volume and surface representations, interpolation.
* Fundamental algorithms: colour mapping; contouring; glyphs; volume rendering.
* Advanced algorithms: flow visualisation, vector visualisation, tensor visualisation.
* Information visualisation: networks and trees; document visualisation.
* Advanced topics of Computer Graphics: Visualisation of environments, data processing.
* Character Animation techniques: keyframe animation, inverse kinematics, facial animation, PD-control, flocking, crowd simulation.
* Motion capture technologies: optical, magnetic, mechanical, gyrosensors.
* Optimization-based techniques: space-time constraints, Laplacian distance shape deformation.
* Physically based animation techniques: fluid animation, hair animation, cloth simulation, deformable objects.
Relevant QAA Computing Curriculum Sections: Relevant QAA Computing Curriculum Sections: Artificial Intelligence, Computer Based Systems, Data Structures and Algorithms, Developing Technologies, Graphics and Sound, Human-Computer Interaction (HCI).
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Entry Requirements (not applicable to Visiting Students)
Pre-requisites |
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Co-requisites | It is RECOMMENDED that students also take
Computer Graphics (Level 11) (INFR11021)
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Prohibited Combinations | |
Other requirements | This course is open to all Informatics students including those on joint degrees. For external students where this course is not listed in your DPT, please seek special permission from the course organiser.
Some previous knowledge of 3D geometry, 3D computer graphics, and simple programming or scripting will be an advantage. |
Information for Visiting Students
Pre-requisites | None |
High Demand Course? |
Yes |
Course Delivery Information
Not being delivered |
Learning Outcomes
On completion of this course, the student will be able to:
- Describe different representations of 3D objects, structural properties of data and how these relate to choice of visualisation algorithms
- Implement a simple visualisation application using an object-oriented visualisation toolkit
- Explain the kinds of animation that can be generated from the application of inverse kinematics or spacetime constraints to control characters
- Describe and synthesise character animation techniques, including motion, changing their facial expressions and crowd behaviour
- se physically-based simulations to animate the movements of clothes, fluids and particles
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Reading List
* Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics), Richard Parent
* SIGGRAPH computer animation course http://www.siggraph.org/education/materials/HyperGraph/animation/anim0.htm
* Shroeder, Martin & Lorenson, 'The Visualization Toolkit', 2nd ed., Prentice Hall, 1998. The primary text for the course.
* Spence 'Information Visualization', Addison-Wesley, 2001. Good for the topic of information visualisation.
* Lichtenbelt, Crane & Naqvi, 'Introduction to Volume Rendering', Prentice Hall, 1998.
* Shroeder, Martin & Lorenson, 'The Visualisation Toolkit User's Guide', Prentice Hall, |
Contacts
Course organiser | Dr Taku Komura
Tel: (0131 6)51 3445
Email: T.Komura@ed.ac.uk |
Course secretary | Miss Clara Fraser
Tel:
Email: clara.fraser@ed.ac.uk |
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