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THE UNIVERSITY of EDINBURGH DEGREE REGULATIONS & PROGRAMMES OF STUDY 2025/2026 Timetable information in the Course Catalogue may be subject to change |
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Degree Programme Specification Digital Education (Online Learning) (ICL) (PgCert) Part-time |
Digital Education (Online Learning) (ICL) (PgCert) Part-time |
To give you an idea of what to expect from this programme, we publish the latest available information. This information is created when new programmes are established and is only updated periodically as programmes are formally reviewed. It is therefore only accurate on the date of last revision. |
Awarding institution: | University of Edinburgh |
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Teaching institution: | University of Edinburgh |
Programme accredited by: | |
Final award: | MSc |
Programme title: | Digital Education (Online Learning) (ICL) (PgCert) Part-time |
UCAS code: | |
Relevant QAA subject benchmarking group(s): | Educational Studies |
Postholder with overall responsibility for QA: | Janja Komljenovic |
Date of production/revision: | October 2024 |
Further Information: |
External summary |
Learning, teaching, training, and research are profoundly affected by the challenges and opportunities posed by the acceleration of digital technologies in education. Since 2006, the MSc in Digital Education has given professionals in education-whether in higher or further education, schools, NGOs, commercial organisations, and government ministries-the critical insight they need in this fast-moving and richly diverse field.
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Educational aims of programme |
The main aim of the pathway is to provide an opportunity for students to complete a course of study leading to an award based on an academic but applied study of Sport Science. The programme aims are to provide students with the intellectual, practical and research skills that will enable them to ask relevant questions in sport science and utilize appropriate methods to answer those questions, to enable students to understand the principles and application of scientific methods in sport science, and finally, to enable students to apply their academic abilities within the wider community, thus engaging in lifelong learning. To this end students study appropriate discipline-based subjects that underpin sport, physical activity and exercise (such as biomechanics, physiology, sport psychology and motor learning), as well as the application of these principles to participation, performance and excellence in sport.
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Programme outcomes: Knowledge and understanding |
The programme will enable participants to:
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Programme outcomes: Graduate attributes - Skills and abilities in research and enquiry |
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Programme outcomes: Graduate attributes - Skills and abilities in personal and intellectual autonomy |
The programme will enable participants to:
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Programme outcomes: Graduate attributes - Skills and abilities in communication |
Participants on the programme will gain skills in:
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Programme outcomes: Graduate attributes - Skills and abilities in personal effectiveness |
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Programme outcomes: Technical/practical skills |
In completing the programme, participants will:
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Programme structure and features |
The Digital Education programme is SCQF Level 11. There are three awards possible in the Digital Education programme and these are provided as follows along with their respective months to completion:
As this is entirely a part-time programme, the completion ranges are designed to reflect that. In order to progress, students must first complete the compulsory 40 credit introductory course, Critical Issues in Digital Education (CIDE). In order to progress to Dissertation, MSc students must complete the compulsory Introduction to Social Research Methods course. |
Teaching and learning methods and strategies |
The programme is delivered entirely online. With access to a computer with an internet connection, students have a great deal of flexibility in terms of where and how you study, while at the same time engaging in a structured, designed and supported experience alongside other students on your courses.
The MSc in Digital Education is structured in a way which enables students to customise it according to their own interests and professional needs. It offers a combination of the hands-on experience which is essential to practising education and training in the digital age, and exposure to the theoretical and conceptual issues which make the field so intriguing and exciting to study. So, depending on which programme options students choose to pursue, they will have the opportunity to:
In addition, all courses will involve students in investigating fascinating conceptual issues, for example how the digital environment changes the way we construct knowledge, the politics of digital education and the digital divide, and the ways in which video-gaming might affect post-school education and training. |
Assessment methods and strategies |
There are no examinations in the programme, each course is assessed through coursework submitted online. Assessed coursework varies in design. We're living in an era that offers many potential routes to the dissemination of academic ideas. In keeping with the programme's ethos, we provide opportunities for creative alternatives to the standard essay. Some students experiment with media and modality, with different online environments, and with other challenges to traditional academic practices. As long as they meet our assessment criteria, we are happy to see alternative approaches, though we are equally pleased to see a well-argued traditional essay. Our Showcase of students' work highlights some of the themes and different approaches our students have taken to their work. |
Career opportunities |
Our students are lecturers in higher education, developers of online education in public and private sector organisations, trainers, educational developers, professors, administrators, researchers and school teachers.
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Other items |
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Further information |
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