Postgraduate Course: Computer Graphics (Level 11) (INFR11021)
|School||School of Informatics
||College||College of Science and Engineering
||Availability||Not available to visiting students
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
|Home subject area||Informatics
||Other subject area||None
||Taught in Gaelic?||No
|Course description||The course presents the fundamental concepts and techniques for the generation of simple line drawings through to realistic, synthetic images of 3D objects and scenes. Some current research topic or topics will be presented if there is time. The focus of the course is on algorithms, understanding the mathematical basis and how you implement rather than simply use in applications.
This course is identical to the level 10 version except for the assessed coursework and additional learning outcome.
Entry Requirements (not applicable to Visiting Students)
|Prohibited Combinations|| Students MUST NOT also be taking
Computer Graphics (Level 10) (INFR10010)
||Other requirements|| For Informatics PG and final year MInf students only, or by special permission of the School. Students are assumed to have mathematical knowledge and have substantial programming experience. Knowledge of algorithms and data structures relating to geometry will also be assumed.
|Additional Costs|| None
Course Delivery Information
|Delivery period: 2011/12 Semester 1, Not available to visiting students (SS1)
||WebCT enabled: No
|No Classes have been defined for this Course|
||Week 1, Tuesday, 11:10 - 12:00, Zone: Central. Bristo Sq 7, LT4 |
|Main Exam Diet S2 (April/May)||2:00|
Summary of Intended Learning Outcomes
|1 - Analyse and synthesise algorithms for the display of antialiased lines in Euclidean space
2 - Analyse and synthesise algorithms for the display of space curves and surfaces of arbitrary smoothness
3 - Model any arbitrary shape of 3D object and to perform combinations of affine transformations on these objects in 3D space
4 - Construct views from arbitrary viewpoints in space and to order objects from the viewpoint in order to perform visible surface computations
5 - Perform the image viewing transformations: projecting from 3D to a 2D display screen
6 - Use appropriate colour models and pixel representations in image space
7 - Use surface properties of objects and scene illuminations to produce realistic images modelling the interaction of light and objects within a scene
8 - Learn and experience some aspects of the human visual system and perception issues as they relate to computer graphics implementations
9 - Solve problems of an open ended nature or relate them to other such problems as covered in the course
|Written Examination 70|
Assessed Assignments 30
Oral Presentations 0
Students are required to read three or four papers on a similar topic or theme, normally from the most current SIGGRAPH proceedings. They then write a report on the state of the art in that topic or theme by summarising the published work and where possible, comparing and contrasting the techniques or algorithms presented.
||*Graphics primitives*: raster display of lines, curves and polygons; spline curves and surfaces; 3D object representations.
*Viewing transformations*: affine transformations; geometric projections; clipping; visible surface algorithms.
*Rendering*: modelling the interaction of light with surfaces; colour; raytracing, radiosity, image-based methods; real-time global illumination for computer animations.
Relevant QAA Computing Curriculum Sections: Artificial Intelligence, Computer Based Systems, Data Structures and Algorithms, Developing Technologies, Graphics and Sound, Human-Computer Interaction (HCI)
||* Foley, van Dam, Feiner and Hughes, Computer Graphics--Principles and Practice, 2nd ed. (C version), Addison Wesley 1990.
* Hearn and Baker, Computer Graphics, 2nd ed. (C version), Prentice Hall 1997.
* Foley, van Dam, Feiner, Hughes and Phillips, Introduction To Computer Graphics, Addison Wesley, 1994.
* Watt, 3D Computer Graphics, 2nd ed., Addison-Wesley 1993.
* S.G. Hoggar, Mathematics for Computer Graphics, Cambridge University Press 1992 (reprinted with corrections 1994).
* Rogers and Adams, Mathematical Elements for Computer Graphics, 2nd ed., McGraw-Hill 1990.
Timetabled Laboratories 0
Non-timetabled assessed assignments 30
Private Study/Other 50
|Course organiser||Dr Michael Rovatsos
Tel: (0131 6)51 3263
|Course secretary||Miss Kate Weston
Tel: (0131 6)50 2701
© Copyright 2011 The University of Edinburgh - 16 January 2012 6:17 am