Postgraduate Course: Advanced Visualization and Animation (CACE11002)
|School||Edinburgh College of Art
||College||College of Humanities and Social Science
|Credit level (Normal year taken)||SCQF Level 11 (Postgraduate)
||Availability||Available to all students
|Summary||A lecture and project-based course enabling students to develop skills in 2D and 3D animation, character animation, techniques of montaging live action with CGI, storyboarding and narrative, and motion capture. The approach is experimental, looking beyond high-profile animation as seen in contemporary entertainment media, and provides an opportunity to explore innovative techniques and new contexts of application, including in interaction design.
The general aims and outcomes of the course are similar to those described in the Handbook for the MSc in Design and Digital Media, and will be expanded during the detailed course design phase.
This course is proposed as the first phase in the development of a new MSc in Digital Animation, to be started in the year 2011-12, subject to funding being available. See the attached application to CHSS for funds. If funds are not forthcoming from that source then we will seek other sources to advance the programme.
storyboarding and narrative
2D and 3D animation techniques
crowd and agent animation
dynamic simulation, physics engines
techniques of montaging live action with CGI, augmented reality
applications of animation
the future of digital animation and advanced visualization
Entry Requirements (not applicable to Visiting Students)
||Other requirements|| None
Information for Visiting Students
Course Delivery Information
|Not being delivered|
| able to produce a complete digital animation of short duration and of showreel quality
ability to conceptualize and direct an animation project
ability to work as a team member of a joint animation project
understanding of creative processes in relation to digital animation and visualization
understanding of the tools and techniques of advanced digital visualization and animation
ability to assess and explore the capabilities of the medium in a range of professional contexts
|Withrow, Stephen. 2009. Secrets of Digital Animation: A Master Class in Innovative Tools and Techniques. Hove, UK: RotoVision. |
Lamarre, Thomas. Anime Machine: A Media Theory of Animation.
Brinkmann, Ron. 2008. The Art and Science of Digital Compositing. Burlington, MA: Elsevier.
Ablan, Dan. 2007. Digital Photography for 3D Imaging and Animation. New York: Wiley.
Maestri, George. Digital Character Animation Book 2: Essential Techniques v. 1.
Dovey, Jon, and Helen Kennedy. 2006. Game Cultures: Computer Games as New Media. New York: Open University Press.
|Graduate Attributes and Skills
|Keywords||digital animation visualization narrative experimentation innovation character montage live action
|Course organiser||Prof Richard Coyne
Tel: (0131 6)50 2332
|Course secretary||Miss Emma Binks
Tel: (0131 6)51 5740