Undergraduate Course: Algorithmic Game Theory and its Applications (UG) (INFR11218)
Course Outline
School | School of Informatics |
College | College of Science and Engineering |
Credit level (Normal year taken) | SCQF Level 11 (Year 4 Undergraduate) |
Availability | Available to all students |
SCQF Credits | 10 |
ECTS Credits | 5 |
Summary | This course follows the delivery and assessment of Algorithmic Game Theory and its Applications (INFR11020) exactly. Undergraduate students must register for this course, while MSc students must register for INFR11020 instead. |
Course description |
This course follows the delivery and assessment of Algorithmic Game Theory and its Applications (INFR11020) exactly. Undergraduate students must register for this course, while MSc students must register for INFR11020 instead.
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Entry Requirements (not applicable to Visiting Students)
Pre-requisites |
It is RECOMMENDED that students have passed
Algorithms and Data Structures (INFR10052)
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Co-requisites | |
Prohibited Combinations | Students MUST NOT also be taking
Algorithmic Game Theory and its Applications (INFR11020)
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Other requirements | This course follows the delivery and assessment of Algorithmic Game Theory and its Applications (INFR11020) exactly. Undergraduate students must register for this course, while MSc students must register for INFR11020 instead.
This course is open to all Informatics students including those on joint degrees. For external students where this course is not listed in your DPT, please seek special permission from the course organiser.
Some mathematical maturity, and concretely some basic background in linear algebra; discrete mathematics; probability; at the level of the year 1 and 2 required undergraduate courses in these topics.
Background in algorithms, and exposure to computational complexity theory (NP - completeness, etc.) is desirable but not required. |
Information for Visiting Students
Pre-requisites | As above. |
High Demand Course? |
Yes |
Course Delivery Information
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Academic year 2024/25, Available to all students (SV1)
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Quota: None |
Course Start |
Semester 2 |
Timetable |
Timetable |
Learning and Teaching activities (Further Info) |
Total Hours:
100
(
Lecture Hours 20,
Seminar/Tutorial Hours 8,
Summative Assessment Hours 2,
Programme Level Learning and Teaching Hours 2,
Directed Learning and Independent Learning Hours
68 )
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Assessment (Further Info) |
Written Exam
80 %,
Coursework
20 %,
Practical Exam
0 %
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Feedback |
Marked coursework, plus weekly tutorial sheets which are not marked, but whose solutions are discussed at weekly tutorials. |
Exam Information |
Exam Diet |
Paper Name |
Hours & Minutes |
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Main Exam Diet S2 (April/May) | Algorithmic Game Theory and its Applications (UG) (INFR11218) | 2:120 | |
Learning Outcomes
On completion of this course, the student will be able to:
- understand various models of games, how they are related, and how they arise in various applications in computer science and elsewhere
- understand linear programming and some of its broad applicability
- understand how algorithms are used to "solve" such games and their efficiency
- model various scenarios as strategic games, and devise algorithms to solve them
- understand the aims of the current research frontier
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Reading List
M. Maschler, E. Solan, & S. Zamir, "Game Theory", 2013.
V. Chvátal, "Linear Programming", 1980.
N. Nisan, T. Roughgarden, E. Tardos, and V. Vazirani (editors), "Algorithmic Game Theory", 2007.
Y. Shoham & K. Leyton-Brown, "Multiagent systems: algorithmic, game-theoretic, and logical foundations", 2009.
A. Mas-Colell, M. Whinston, and J. Green, "Microeconomic Theory", 1995.
T. Roughgarden, "Twenty Lectures on Algorithmic Game Theory", 2016. |
Additional Information
Graduate Attributes and Skills |
Not entered |
Keywords | game theory,alogirithms,data structures |
Contacts
Course organiser | Dr Aris Filos-Ratsikas
Tel:
Email: Aris.Filos-Ratsikas@ed.ac.uk |
Course secretary | Miss Yesica Marco Azorin
Tel: (0131 6)50 5194
Email: ymarcoa@ed.ac.uk |
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